World of Warcraft’s Main Man Rob Pardo Calls It Quits

July 3, 2014 3:22 pm Published by

Farewell, sweet prince! Rob Pardo leaves Blizzard Entertainment!

Rob Pardo is one of the many game pioneers to have advanced development without any background in game design/development. He has been with Blizzard Entertainment for 17 years and today he announced his departure.

He earned a Bachelor of Arts in Criminology, Law, and Society, but joined Blizzard Entertainment during his last year of college in 1997.  He joined the Starcraft team as Designer and Strike Team member before becoming a Lead Designer for Starcraft: Brood Wars.

After the success of Starcraft, Pardo was moved to oversee Blizzard’s bestseller, Warcraft III: The Reign of Chaos and expansion Warcraft III: The Frozen Throne.

From there, he was promoted to Vice President of Game Design with Blizzard Entertainment. With this role, he lead the design for World of Warcraft: The Burning Crusade all the way to World of Warcraft: Cataclysm. It was during 2012 that he was in charge of Diablo III as Executive Producer.

He was the one who hired Jay Wilson for the Diablo III project and defended him when he stepped down from the team. He preferred that players direct that attention on to him.

He then went on to be Chief Creative Officer for Hearthstone: Heroes of Warcraft in 2014. Hearthstone has been building up momentum in popularity and branching into the esports scene with quite a bit of controversy.

But not as much controversy as his stance on Nintendo Tomodachi Life same-sex marriage. Twitter took up the mantle of #PardoMeBlizz based on a misconstrued and opinionated article back in May.

As stated, Rob Pardo is currently leaving Blizzard Entertainment to pursue the next chapter in his career. When you reach the top, there’s nothing else to strive for, is there?

In His Own Words

Every ending is a beginning and today marks a new beginning for me.

After 17 years at Blizzard, with long and careful contemplation, I have made a difficult and bittersweet but ultimately exciting decision to pursue the next chapter in my life and career.

Before I even joined Blizzard, I was already a huge fan of the company and its games. In particular, I was extremely passionate about the emerging genre of real-time strategy games. It was a dream come true when I was given the opportunity to work on StarCraft, which at the time was being created by a very small team by today’s standards. It was tremendously fulfilling to get to know everyone on the team personally and to contribute our energies toward a shared goal in such a creative and engaging environment.

Blizzard Entertainment has been simply the best place in the world to be a game designer. The best aspect of designing games at Blizzard is that the entire company is passionate about the gameplay within each and every product. From the executive team to customer service to our global offices, every single person is a player and contributes to making the best possible games. It’s for very good reason that the first credit on every Blizzard game is “Game Design by Blizzard Entertainment.”

I’m really proud of the contributions I was able to make to Blizzard’s accomplishments. From building lasting games, to supporting the growth of eSports, to extending the Warcraft world into a feature film, and of course to being able to celebrate our shared passions with the Blizzard community online and at BlizzCon.

The Blizzard community is ultimately the reason why we come to work every day and pour our souls into every world and experience we create. Blizzard’s players are the most passionate in the world and your commitment and dedication are truly awesome to behold. Creating entertainment for you has been an incredible opportunity, and I know that you will continue to grow and become even stronger as a community over the years to come. It has been so meaningful on a personal level to help create joy for all of you.

I’m looking forward to new challenges in my career, but I will always cherish the time I spent with you all and the amazing and collaborative teams at Blizzard. It was both satisfying and humbling, and it made me a better developer and a better person. I look forward to playing Blizzard games as a player for many years to come. Most important, now I have plenty of time to learn how to build a competitive Hearthstone deck.

As to what I will be doing next, I don’t have an answer for you yet . . . but I will “when it’s ready.” My priorities are to enjoy the summer with my family, play plenty of games, and think about what’s next. The game industry is such an exciting place right now with PC gaming thriving, the new consoles, mobile games, and virtual reality becoming an actual reality. It’s like having an empty quest log and going into a new zone for the first time.

In the past, I haven’t been the most avid Twitter user, but I’ll strive to do better and keep you updated there—@Rob_Pardo. Please stay in touch!


(Original Article)

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